- Author: Steve Fulton, Jeff Fulton
- publisher: O’Reilly Media
- pages: 652
I like the introduction of the all the canvas properties, the authors filled the book with easy to follow comprehensive examples. The examples let the reader experiment with the features of Canvas. Most of the examples have some minor cross-browser issues since the canvas element is not stable yet, but the book describes these issues open and sincere which I liked. After the reader gets acquainted with the canvas element the books start with game programming and animation mathematics. The animations and math reminds me of former actionscript book, but still I learned a lot from these chapters. Flash cannot be compared one-on-one with canvas regarding; performance, animation, collision detection and resource management.
After the game sections the book briefly touches mobile applications with phoneGap and 3d with webGL. I liked these sections but I am not sure if these sections are relevant for this book.
But still the canvas is an amazing element and this books opens up a new world in html, for example chapter 5 shows some impressive examples of how easy it is to combine video with canvas; transformations, bitmap filtering its all possible. It is exiting to see that every new browser generation will be faster and will open new possibilities.
It would be nice to see some additional information in the next edition regarding business applications, for example how to overcome sandbox issues when uploading images to canvas.
But overall I can recommend this book to every developer who wants to be creative with the web. This book provides a solid path for developing Canvas games/ applications with a solid performance. The books product page
One thought on “HTML5 Canvas book review”
Comments are closed.